Ice Crab:
This over sized "ice-tacian" is one of the more frequently seen big bad guys from Lost Planet 3. This multiped creature had detachable claws and a physics driven jiggle set up for its back (once the ice was destroyed).
Clown Zombie:
The nightmare inspiring miniboss from Ninja Gaiden Z. Basic dismember-able biped who's arms can be harvested as lethal bladed nunchaku.
Animation Tracker:
Quite possibly the most commonly coded tool I write for game production is the Animation Tracker. First made solely with images and Mel scrip, it now incorporates python and xml for being able to use one tool across a multi-project studio that will load rigs into the scene for animation, export animation to the game engine and information for animation databasing to which ever project the user has set. Animation time ranges can be edited on each selected animation track in order to prevent any overlaps. Animation track information, such as time range, type, and name, can be copied accross multiple loaded rigs and even saved out and loaded into other animation files.
Nazi and Parachute:
The nazi's were the antagonists of this alternate history first person shooter, Turning Point: Fall of Liberty. Basic bipeds with FaceFx for generic gameplay facial expressions and exclamations.
The parachute itself was rigged separately, it was a simple flat hierarchy of 5 joints to give some billowing effect to the model.
Dongo (oversize roley-poley bugs):
These oversized pill bugs from Lost Planet 3 were a fun multiped creature to rig. The well known function of the creatures was recreated but their armor plates neeeded to be rigidly bound in this prequel to give them a de-evolved look. The legs, and body were set to rotate appropiately on one axis to get them to curl up in the wheel of death form so animators could just select all the controls and rotate on one axis, giving the animators more time to put into offsetting the animation to make it come alive than having to input different rotate values on different axis' between the legs and the body.
VS's (biped Mechs):
These clunky giants were Lost Planet 3's vital suits. Bipedal mechs with multi-function arms and tons of armor plating that could be sawed off, broken off, torn off by each other, or the larger Akrid on the frozen planet, E.D.N. III.
R.D.U (redo, hahaha get it? Robotic Defense Unit):
This quadruped mech rig is from Ninja Gaiden Z. The design, function, purpose, and story behind this character was redone so many times the artists decided to put a joke into its name. Each of its legs are the extended ankle complexed leg rig, with an added slide feature for the back legs which will be explained in my Mech Rig demo reel.